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Old Apr 25, 2009, 10:14 AM // 10:14   #121
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Originally Posted by Paul Dawg View Post
"Just" get r10 Kurzick/Luxon, right? That's 5 million faction. Telling people "The solution is easy, just grind for a year or two" doesn't really help anyone.

As I've said, I agree that this build does SY-overkill and sacrifices too much firepower for it, but even with a six-second SY, you're not going to be able to reapply SY consistently unless you think about how your bar is going to build up adrenaline.
lol what are you talking about? You can get 300-400k a day in around two hours lol.
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Old Apr 25, 2009, 01:21 PM // 13:21   #122
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400K in 2 hours is a lot, even with DTSC
anyway, how about 8 locust sins with barbs, assassin support and that celestial skill to kill shire extremely fast lol.
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Old Apr 25, 2009, 09:14 PM // 21:14   #123
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how about 8 ms/db sins with barbs, assassin support and that celestial skill to kill shire extremely fast lol.

oh yes that would be fail since you forgot to take [pain inverter]...

Also, double faction weekends are ftw. ._.
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Old Apr 25, 2009, 11:18 PM // 23:18   #124
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Ummm, no it's not, unless you don't ever want a weapon skill cast on you--like [splinter weapon], which of course would be killer on this build.

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Originally Posted by Bill Clinton View Post
I've just realised that [Great dwarf weapon] is far far far superior to [brawling headbutt] in this situation.
Baloney--and even if it were true (which it's not), that's telling someone to grind 33 hours straight.

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lol what are you talking about? You can get 300-400k a day in around two hours lol.
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Old Apr 26, 2009, 12:34 AM // 00:34   #125
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Baloney--and even if it were true (which it's not), that's telling someone to grind 33 hours straight.
4 hrs a day? :P

or 2-3 consequtive event weekends.
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Old Apr 26, 2009, 10:55 AM // 10:55   #126
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4 hours a day is grinding mate
if i manage to keg farm 2 hours its much and extremely boring.
and yeah, pain inverter with shiro = epic win

and when doing blood washes blood 2 days with my monk i noticed why got some guy using SY! a lot, i asked who and some sin pinged me an LCFury build with SY!
he said he found it in GWguru
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Old Apr 26, 2009, 01:59 PM // 13:59   #127
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Baloney--and even if it were true (which it's not), that's telling someone to grind 33 hours straight.
You dont know what you're talking about. Everytime you headbutt you're wasting a second which could be used to get off two more attacks (and thus two more shouts). With even a mid range dwarf rank you can get someone on their arse constantly anyway due to the extremely high attack speed. That alone makes it better that headbutt, letalone the extra damage it gives you which is a BIG bonus.

Last edited by Bill Clinton; Apr 26, 2009 at 02:01 PM // 14:01..
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Old Apr 26, 2009, 02:24 PM // 14:24   #128
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And you lack reading comprehension.

Paul's issue with GDW was [splinter weapon]. That's a damn valid argument
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Old Apr 26, 2009, 02:53 PM // 14:53   #129
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And you lack reading comprehension.

Paul's issue with GDW was [splinter weapon]. That's a damn valid argument
Sorry, I forgot to mention above that splinter weapon would be ineffective in this build since it expires after the first five hits. You'd cast it on a locust and in three seconds its expired. SW wont even have recharged by then. The amount of time a rit would spend spamming it would be rediculous.
I dont think it is worth it, at all. There are necromancer hexes which will create AoE damage far better.
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Old Apr 26, 2009, 05:42 PM // 17:42   #130
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What's the DPS for this?
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Old Apr 26, 2009, 05:48 PM // 17:48   #131
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Then the rit can cast it again! More damage more better! Or put another weapon spell on you (like [nightmare weapon]).

The other advantage of [brawling headbutt] over [great dwarf weapon] is the timing: You can slap it on exactly when you want, and disrupt casters with vicious effectiveness. With [great dwarf weapon], you don't know exactly when you're going to do the KD; it just happens whenever the computer decides it should. Sloppy KD isn't as good as focused KD.

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Sorry, I forgot to mention above that splinter weapon would be ineffective in this build since it expires after the first five hits.
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Old Apr 26, 2009, 06:03 PM // 18:03   #132
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What's the DPS for this?
with some of the damage buffs mentioned here I've found it averages about 125 dps on the Master of Damage. Give or take depending on just how many buffs you use. But it's infinitely sustainable dps as well, meaning as long as you're not being blocked/blinded you can flail on anything and get this damage until it drops.
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Old Apr 26, 2009, 09:54 PM // 21:54   #133
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Is it really that high? What other damage bonus buffs did you have on besides Dodge This?
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Old Apr 27, 2009, 05:54 AM // 05:54   #134
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I had Asuran Scan and "I am the strongest!", vampiric daggers as well.
the damage dropped to about 80 dps without "I am the strongest!" up but it's still considerable.

also using asuran scan allowed me to insert a very short chain into the bar; Black Spider Strike -> Twisting Fangs to hit with degen and deep wound (I didn't use the chain when testing the dps with the buffs)

my bar was actually a fair bit different from the one posted at the start of this thread, I put mine together as an effort to make a build that would work extremely well with an AP Curse necro and still retain damage dealing abilities of it's own.
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Old Apr 28, 2009, 04:44 AM // 04:44   #135
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Quote:
Originally Posted by Bill Clinton
Sorry, I forgot to mention above that splinter weapon would be ineffective in this build since it expires after the first five hits. You'd cast it on a locust and in three seconds its expired. SW wont even have recharged by then. The amount of time a rit would spend spamming it would be rediculous.
I dont think it is worth it, at all. There are necromancer hexes which will create AoE damage far better.
Last time I checked, Necro Hexes ([Mark of [email protected]] and [[email protected]]) combined with [Splinter [email protected]] were better than choosing one or the other if possible. Paul Dawg hit the nail on the head, have your Rit recast Splinter when it is ready again. If you still aren't satisfied because the Locust's Sin burns through the uses of any Weapon Spell, just use a second Weapon Spell.
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Sloppy KD isn't as good as focused KD.
Amen.
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Old Apr 28, 2009, 10:29 AM // 10:29   #136
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Originally Posted by Tyrael_Eveningsong View Post
Last time I checked, Necro Hexes ([Mark of [email protected]] and [[email protected]]) combined with [Splinter [email protected]] were better than choosing one or the other if possible. Paul Dawg hit the nail on the head, have your Rit recast Splinter when it is ready again. If you still aren't satisfied because the Locust's Sin burns through the uses of any Weapon Spell, just use a second Weapon Spell.
If we're talking AoE, might as well mention [death [email protected]]. Most people use [splinter [email protected]], by the way...
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Old Apr 28, 2009, 06:30 PM // 18:30   #137
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As far as I know Death Blossom also triggers the "physical" bonus too.
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Old Apr 28, 2009, 08:47 PM // 20:47   #138
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As far as I know Death Blossom also triggers the "physical" bonus too.
only the two hits on your target, aoe damage doesnt.
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Old Apr 28, 2009, 09:28 PM // 21:28   #139
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With [[Locust's Fury] and [[For great justice] using [[Critical Agility], [[Dodge This] and [[Asuran Scan] as my 3 PvE-only skills I was dealing pretty much the similar but more inconsistent DPS that I'd do with the usual MS/DB cycle.

But thats MS/DB without Asuran Scan and without AoE damage. MS/DB with Asuran Scan deals +200ish damage every Death Blossom.

So I thing the only thing the Locust Fury build has over your trusty MS/DB build is that it can gain adrenaline easier, and spam adrenal skills with more frequency.
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Old Apr 28, 2009, 10:25 PM // 22:25   #140
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I'm struggling to see why you are running For Great Justice if you're using Locusts Fury. I also really don't see the point of using Dodge This when you can run Rigor Mortis on a Necro in your party and have him call, or micro it yourself if it's a hero.

If you want more damage why not just run Asuran Scan, and/or bring You Move Like A Dwarf to snare, kd, and interrupt targets.

Last edited by Unreal Havoc; Apr 28, 2009 at 10:28 PM // 22:28..
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